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PoE 3.1 Builds for Ranger Deadeye

The Deadeye is an offense-oriented class that focuses on projectile damage and area of effect. This Class is suited for bow attacks, but the majority of its modifiers apply to any projectile, meaning that most attack and spell projectiles also benefit from them. Now PoeCurrencyBuy shares three Path of exile 3.1 Ranger Deadeye Build for you.

 

PoE 3.1 Builds for Ranger Deadeye

[poe 3.1 Caustic Arrow] Caustic Arrow Solo Map MFer

This spoiler will cycle every league and delete/refresh only for new Leagues (in other words, not retain prior alterations). This Build is here especially for players who use this build every patch and just choose to retain up to date with the significant changes:
Vulnerability (as we know it) has been renamed Despair. We now curse with Despair.

The goal of this build is for those that never like to celebration or do boss runs, although with all the changes introduced in two.2, it now functions reasonably for boss runs and can work decently in parties as long as you happen to be prepared to organize a culling setup for bosses and such. That stated this structure is explicitly made for solo map farming with excellent MF, life, and res balance, combined using a comparatively rapidly evident speed.


Pros:
Earn 0.5ex/hr** devoid of promoting a DAMN Thing. (See the FAQ)
Rapidly pack evident speed, solid boss kill speed (pending 3.0 boss modifications?).
Runs any map mod
Very mobile
Cheap beginning cost (buy any item level 64 5L bow for 5 Poe chaos orb, alt-spam for +2 bow gems) NOTE: +2 bow gems demands an Ilvl 64+ bow
Atziri capable (just eliminate Andvarius'. Or do not, if you are badass!)
HC was viable with some adjustments.

Cons:
Semi-Late Acrobatics - the mid 50s.
It's evasion, so it's prone to physical burst harm if entropy hates you.
Not the fastest leveling, however, it is much better in 3.0.


Hyperlink: http://www.pathofexile.com/forum/view-thread/1291803


[poe 3.1 Build ] Budget Deadeye Shrapnel Shot

Herald of Ash no longer increases. This Build is a significant clear speed decrease. This mechanic was our 'mop up' for these single mobs that were left soon after initial attacks.
Wise Oak 20% pen -> 15% pen. a further nerf, but this one is minor
Bow nodes have 'increased damage with ailments.' That means all our ignites and poisons/bleeds deal some a lot more harm. Nothing big and probably balanced with double-dip modifications.

When you do not yet have Lioneye's Fall (jewel that transforms all damage into bow nodes) spec into Duelist's leech!
Then pick Acro and Phase Acro (both, you'll be starring danger into nostrils) and finalize the build with Shadow nodes.
You may need to have to pick +30 nodes along the way. Choose them. One regret can be a small value to spend.
Why no Vaal Pact? It won't save you from reflect. This build bargains TREMENDOUS damage at close range. Just remain on Wise Oak and try and kill Reflect from afar (the Point Blank helps you + you only hit with an arrow)

Link: http://www.pathofexile.com/forum/view-thread/1883386


[poe 3.1 Build ] Need to have tips for altering my build

The Backbone In Quick: Ranger - Bow - DeadEye - ROTC - QoTF (?) - LS (?)
Never care about it being deathless, I choose to have the ability to do the Shaper (and similarly difficult content material) in 5-6 attempts at the very least (by the number of portals). That Build Good with dying from time to time as long as I'm still capable of killing the boss in the end.

This Build was employing Siege Ballistas and Lighting Strike as my most essential harm dealers.
This Build also use Hatred, Herald of Ash, Ice Golem and Blood Rage as supplements
The tooltip DPS for the Lightning Strike is 32k devoid of any charges, for Ballistas (of which This Build can have two) - 35k with no any costs
This Build tends to make around 100k tooltip DPS combined.

Link: http://www.pathofexile.com/forum/view-thread/2042839

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