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Mu Legend Whisperer Skills,Werapon,Gear,Artifacts Guide for Newbies

Mu Legend Whisperer may be the quickest class with all the greatest attack speed in MU Legend. Her attacks are extremely powerful, and though her defense is weak, she can hunt comparatively safely provided that she maintains distance. She utilizes the wing gun and also the longbow, and carrying a wing gun in each and every hand is certainly one of her distinctive options. The Whisperer is capable to hunt fast because of her mobility and is stronger dealing harm to single targets as an alternative to with AoE attacks. So, if you'd like fast-paced action and possess a for taste effective ranged attacks, the Whisperer is the class for you personally.

Base skills

Right here I just describe selections exactly where you'll be able to use this ability or where I found this ability beneficial. All other you can read on your own in ability description.

Piercing arrow - valuable skill for monster pack hunt or kite extended mobs train, can give you superior DPS on packs.

Poison arrow - greatest ability for solo target, considerably valuable for nonstop kite boss (You are able to kill boss just with this single skill and do not get any harm from him! Realy!!!)

Multi arrows - useless talent ever. Maybe sometime it will be utilised but not now.

Frontal shot - windguns mob packs killing talent, do great AOE harm and let you kite mobs train, useless on solo target, due to the fact lengthy animation

Flamethrower - as a multi arrows, but additional helpful. Quick variety slow mana regen.

Salvo - ideal skill for mana regen and solo target DPS. Valuable on packs with elite monster or boss.

Electric explosion - no comments, this really is your key DPS, so ought to have.

Multi shot - second DPS ability (what ever single or pack target), little cooldown and excellent harm. So spam this talent if it off cooldown.

Roll - similar as explosion - no comments, your principal mobility ability, and wonderful buff talent. So must have.

Swift shot - situational ability, often can provide you with more DPS than electric explosion. So it is possible to use it, but JUST FOR SOLO TARGET and just in the event you like it (I don't like). Useless for packs.

Multi kill - useless in most cases.

Wind spirit - situational second mobility talent or two sec iframe talent

Condensed shot - useless in all instances, but can be utilised on tough melee trains for push mobs back and clear your way or offer you some window for save oneself.

Chaser's trap - very good PVP skill but useless for PVE, you have got several better DPS skills

Organic assimilation - great PVP ability but useless for PVE, you may have quite a few far better buff skills

Will on the wild - fantastic PVP skill but useless for PVE because must extended cooldown, you have got many far better DPS skills

Smoke screen - goos save situational talent, your 1 DOT talent. Excellent use for support party or protect against hard hitting

Death sentence - OP debuff talent, ought to have for single target DPS, useless for packs.

Green sanctum - fantastic buff talent, useless in scenarios when paty can't remain in buffzone. If you attempt use this talent just for oneself in party play this skill nearly useless, you've extra much superior alternatives, so carrying out incorrect.

Explosive shot - very best with the best AOE DPS skills, will have to have for packs. Sometime is often employed on bosses, but you need to ideally know DPS windows for not get lethal hit from boss whilst cast ability.


Mu Legend Whisperer Skills,Werapon,Gear,Artifacts Guide for Newbies

Specialist skills

Will have to have skills:

Bombardment - Very good packs annihilation skill and excellent passive skill. In existing meta ought to have on my mind.

Berserk - Same as Bombardment - second must have skill. Ideal passive bonus and multi beneficial active ability. Two methods when you really should use it. Initially - once you run out of mana. Second whenever you will need do big nuke. But extra description about it later.


Optional skills:

Absorption - Fantastic passive (offer you 3% attack permanent), active skill in beneficial in the event you play devoid of tank and someone should pack mobs. Useless on bosses. Tree to weak in this patch so die in handful of mobs hits. For soloing you might have much better options

Chase - Perfect passive for soloing, simply because whilst you run you could kite mobs or boss, in case you stand at place you greatly enhance you likelihood to die. But totally useless active ability mainly because possess a really enormous cooldown for it damage.

Deceleration - My personal selection for optional skills, fantastic damage for packs. Some CC and backstep. All assist you to survive in tough situations in soloing. Excellent passive, which assist you to do very same in soloing and in paty.

Summon - totally USELESS ability, an individual can inform me ¡°summons can heal you, passive summons can tank for you!¡± - NOPE summons can not heal you in hard instances, and passive summons can't tank mainly because all summons dies from one hit. And I want see what you may say to me when your celebration dies in SoDK when your woolf take damage on last boss split damage, or any time you might be killed obtain your personal woolf with fiery chain. Ability USELESS.


Whisperer Werapon and Gear

Here we must commence from most important concerns what i got from a lot of players ¡°What improved Bow or Windguns?!¡±. My answer on this - each forms are just about similar, but in distinctive situations you'll get much more profit type appropriate weapon type.

Bow give you far more possibilities for survive and kite mobs or boss. Offers you much more crit damage(CD) and larger harm numbers then windguns.With bow it is possible to kill ANY boss who don't have ultimate mechanics, mainly because you can kite him unlimited time don't get any harm from him. Extra appropriate for solo gameplay.

Windgun offer you much more speed, but you got a lot more possibilities for get hit from mobs or boss. Far more suitable for burst DPS fights, once you require tup in boss much as you'll be able to in smaller DPS window. For soloing you can get some challenges when you don't have any great DPS skills but boss or mobs nevertheless alive. Much more suitable for party gameplay

Gear, I don't want offer you clear recommendations what gear improved or what exactly is a greatest in slot here. I just give you much more useful information and facts about what you need get in gear, and you can attempt identified some gear depend out of your sources.

Here can be a list of all gear sockets with stat priority, you can try discovered greater gear rely on your founds. For those who can get unic items with red stats, which you can not get from typical items this may be improved, by way of example helm with 20% attack bonus for elite/boss, but check priority or stats before but this items.

Helm - Crit price(CR) > Attack(ATT) > Cooldown reduction(CDR) > HP

Prime - Evasion rate(ER) > ATT > CDR > All damage reduction (DR) > HP

Bottom - ER > ATT > All damage reduction (DR) > HP

ovement speed(MS) > ER > ATT >CDR

Shoulders - ATT > CDR > Accuracy

Gloves - CR > CD > Attack speed(AS) > Defence penetration (DP) > ATT > Accuracy > HP

Wearpons - CR > CD > AS > ATT > DP

Accessory - CD > AS > DP > ATT > CDR


Soul Points

All split of your soul points rely from starts what you get from gear. Bu you've got some mandatory skills, so you desire get them very first:

Defence > Well being - 30 point for get Lifesteal passive (addition source for get HP is all situations excellent)

Assistance > Mp recovery - 30 points for get added 20% mana from LMB attack (for those who spam ability as I wrote ahead of your manna will drain speedy and devoid of this passive you been all time without having manna for use your extended cooldown skills)

Excellent and optional bonuses and any time you want get them in damage output priority

Attack > CR - you ought to place right here point even though you do not get 25% total crit (with Rainbow artifact) or 30% with no. Mandatory section for those who use Hysteria.

Attack > CD - place points here in case you attain CR cap. Far more CR extra profit from this section.

Attack > ATT - put points right here when you have far more than 4K total attack, just before this profit is not going to be superior. Don't place points here for those who use Hysteria artifact. Passiv at 30 points is to weak and function just on elite monsters, so not price of 30 soul points.

Attack > DP - a lot more PVP based section it is possible to put points right here in the event you have no cost soul points.

Defence > Evasion - evasion is all time fantastic and give you far more survivability. So it is possible to put points right here for those who die to normally.

Defence > defence - exact same as Evasion, but five you attack bonus on 60 points, so you are able to pot points here and raise your survivability and get tiny benefit to ATT. (just recall you must have enchanted gear ahead of put points right here, mainly because Whisperer have reduced defence value of all classes)

Support > CDR - CDR is all time good, but it is best to understand when you get more rapidly cooldowns of skills you devote more mana, without having mana you do not do any damage and can not use save, so it is best to balance CDR and mana acquire. Btw passive with much less pots cooldown is excellent.

All other soul sections might be used, I didn't located any useless in them, but you don't get great advantage from them so you'll be able to put points just in case for those who really want it.



I will not describe all artifacts, just say want may be made use of and when. And also you can determine what better for you. Not a lot of artifacts useful for whisperer, so let start off.

Try to remember I talk about 20+ lvl artifacts. Due to the fact 20 lvl passive can completely adjust advantages from artifact and application area

Frozen Heart - great begin artifact, can rise your CR tremendously, but you shed your HP regen stat (you should use lifesteal, or you spend tones of pots). Useless in the event you get gear with CR, for the reason that CR cap is 30%.

Frenzy - fantastic 1 in the event you focus your stats on DP, AS and ATT. Excellent in case you want get added movement speed.

Histeria - really good artifact, but just in case you may have 30% CR and more than 250% CD. Most helpful for boss fights. Because advantage from prock on packs monsters going to 0, better don't shed 30% of the total ATT.

Rainbow - most effective in slot on my look and even though you do not get caped stats. Boost your ATT, CR, evasion and MS. Nevertheless it have likelihood prock buff, that is why you need to use Multi shot very first when commence fight with pack.

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